map SLU01 "Chasing Suns"
{
titlepatch = SUNLV00
next = SLU02
secretnext = SLU02
sky1 = SKY1, 0
cluster = 1
music = D_SLU01
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU02 "Down Through"
{
titlepatch = SUNLV01
next = SLU03
secretnext = SLU03
sky1 = SKY1, 0
cluster = 1
music = D_SLU02
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU03 "Forgotten Shrine"
{
titlepatch = SUNLV02
next = SLU04
secretnext = SLU04
sky1 = SKY1, 0
cluster = 1
music = D_SLU03
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU04 "Sol"
{
titlepatch = SUNLV03
next = SLU05
secretnext = SLU05
sky1 = SKY1, 0
cluster = 1
music = D_SLU04
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU05 "Gear Up"
{
titlepatch = SUNLV04
next = SLU06
secretnext = SLU06
sky1 = RSKY1, 0
cluster = 1
music = D_SLU05
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU06 "Neo Gerouru"
{
titlepatch = SUNLV05
next = SLU07
secretnext = SLU07
sky1 = SKY1, 0
cluster = 1
music = D_SLU06
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU07 "Total Enclosure"
{
titlepatch = SUNLV06
next = SLU08
secretnext = SLU08
sky1 = SKY1, 0
cluster = 1
map07special
music = D_SLU07
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU08 "Oneira"
{
titlepatch = SUNLV07
next = SLU09
secretnext = SLU09
sky1 = SKY1, 0
cluster = 1
music = D_SLU08
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU09 "Saquasohuh"
{
titlepatch = SUNLV08
next = SLU10
secretnext = SLU10
sky1 = SKY1, 0
cluster = 1
music = D_SLU09
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU10 "Maru"
{
titlepatch = SUNLV09
next = SLU11
secretnext = SLU11
sky1 = SKY1, 0
cluster = 1
music = D_SLU10
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU11 "Cave Culture"
{
titlepatch = SUNLV10
next = SLU12
secretnext = SLU12
sky1 = SKY1, 0
cluster = 2
music = D_SLU11
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU12 "Dangeresque"
{
titlepatch = SUNLV11
next = SLU13
secretnext = SLU13
sky1 = SKY1, 0
cluster = 2
music = D_SLU12
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU13 "Ruins of Skania"
{
titlepatch = SUNLV12
next = SLU14
secretnext = SLU14
sky1 = SKY1, 0
cluster = 2
music = D_SLU13
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU14 "Troglobite"
{
titlepatch = SUNLV13
next = SLU15
secretnext = SLU15
sky1 = SKY1, 0
cluster = 2
music = D_SLU14
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU15 "Strength And Anger"
{
titlepatch = SUNLV14
next = SLU16
secretnext = SLU31
sky1 = SKY1, 0
cluster = 2
music = D_SLU15
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU16 "Lost Antiques"
{
titlepatch = SUNLV15
next = SLU17
secretnext = SLU17
sky1 = SKY1, 0
cluster = 2
music = D_SLU16
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU17 "The Womb"
{
titlepatch = SUNLV16
next = SLU18
secretnext = SLU18
sky1 = SKY1, 0
cluster = 2
music = D_SLU17
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU18 "Mu Cephei"
{
titlepatch = SUNLV17
next = SLU19
secretnext = SLU19
sky1 = SKY1, 0
cluster = 2
music = D_SLU18
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU19 "Blood Geometry"
{
titlepatch = SUNLV18
next = SLU20
secretnext = SLU20
sky1 = SKY1, 0
cluster = 2
music = D_SLU19
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU20 "Inverti in Darkness"
{
titlepatch = SUNLV19
next = SLU21
secretnext = SLU21
sky1 = SKY1, 0
cluster = 2
music = D_SLU20
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU21 "Entering Aquatic Desert"
{
titlepatch = SUNLV20
next = SLU22
secretnext = SLU22
sky1 = SKY1, 0
cluster = 3
music = D_SLU21
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU22 "Black Rabbit"
{
titlepatch = SUNLV21
next = SLU23
secretnext = SLU23
sky1 = SKY1, 0
cluster = 3
music = D_SLU22
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU23 "In Flight"
{
titlepatch = SUNLV22
next = SLU24
secretnext = SLU24
sky1 = SKY1, 0
cluster = 3
music = D_SLU23
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU24 "Dying On Cue"
{
titlepatch = SUNLV23
next = SLU25
secretnext = SLU25
sky1 = SKY1, 0
cluster = 3
music = D_SLU24
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU25 "Proxyon"
{
titlepatch = SUNLV24
next = SLU26
secretnext = SLU26
sky1 = SKY1, 0
cluster = 3
music = D_SLU25
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU26 "Kinetics"
{
titlepatch = SUNLV25
next = SLU27
secretnext = SLU27
sky1 = SKY1, 0
cluster = 3
music = D_SLU26
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU27 "Emerald Spire"
{
titlepatch = SUNLV26
next = SLU28
secretnext = SLU28
sky1 = SKY1, 0
cluster = 3
music = D_SLU27
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU28 "Maelstrom"
{
titlepatch = SUNLV27
next = SLU29
secretnext = SLU29
sky1 = SKY1, 0
cluster = 3
music = D_SLU28
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU29 "Go Fuck Yourself"
{
titlepatch = SUNLV28
next = SLU30
secretnext = SLU30
sky1 = SKY1, 0
cluster = 3
music = D_SLU29
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU30 "God Machine"
{
titlepatch = SUNLV29
next = "VR"
secretnext = "VR"
sky1 = SKY1, 0
cluster = 3
allowmonstertelefrags
music = D_SLU30
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
SuckTime = 1337
}

map SLU31 "Birds of A Feather"
{
titlepatch = SUNLV30
next = SLU32
secretnext = SLU32
sky1 = SUNSKY3, 0
cluster = 4
music = D_SLU31
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}

map SLU32 "Postcoitus Doom"
{
titlepatch = SUNLV31
next = SLU16
secretnext = SLU16
sky1 = SKY1, 0
cluster = 4
music = D_SLU32
nocrouch
nojump
enterpic = "SUNINT"
exitpic = "SUNINT"
intermusic = "D_SLUINT"
}